C. Palazzi; S. Ferretti; M. Roccetti, Fast Multi-hop Broadcast over Vehicular Networks: A Real Testbed Evaluation, in: Proceedings of the 2009 6th IEEE Consumer Communications and Networking Conference, PISCATAWAY, NJ, IEEE Communications Society, 2009, pp. 6 - 10 (atti di: 2009 6th IEEE Consumer Communications and Networking Conference - 5th International Workshop on Networking Issues in Multimedia Entertainment, Las Vegas, NV, January 2009) [Contribution to conference proceedings]
S. Ferretti; S. Mirri; M. Roccetti; C. Sermenghi; V. Conforti, Managing First Response Medical Aids With An Altruistic Web Application, in: Proceedings 3d ICST/ACM/IEEE International Conference on Pervasive Computing Technologies for Healthcare 2009, BRUSSELS, ICST, 2009, pp. 1 - 4 (atti di: 3d ICST/ACM/IEEE International Conference on Pervasive Computing Technologies for Healthcare 2009, London, April 2009) [Contribution to conference proceedings]
S. Ferretti; M. Roccetti; B. Zamborlin, On SPAWC: Discussion on a Musical Signal Parser and Well-Formed Composer, in: Proceedings of 2009 6th IEEE Consumer Communications and Networking Conference, PISCATAWAY, NJ, IEEE Communications Society, 2009, pp. 11 - 15 (atti di: 2009 6th IEEE Consumer Communications and Networking Conference - 5th International Workshop on Networking Issues in Multimedia Entertainment, Las Vegas, NV, January 2009) [Contribution to conference proceedings]
G. D'Angelo; S. Ferretti, Simulation of Scale-Free Networks, in: Proceedings of 2nd ACM/ICST International Conference on Simulation Tools and Techniques (SIMUTools 2009), BRUSSELS, ICST, 2009, pp. 1 - 10 (atti di: ACM/ICST International Conference on Simulation Tools and Techniques (SIMUTools 2009), Rome, March 2-6, 2009) [Contribution to conference proceedings]
C. E. Palazzi; S. Ferretti; M. Roccetti;, Smart Access Points on the Road for Online Gaming in Vehicular Networks, «ENTERTAINMENT COMPUTING», 2009, 1:1, pp. 17 - 26 [Scientific article]
P. Salomoni; S Mirri; S. Ferretti; M. Roccetti, A Multimedia Broker to Support Accessible and Mobile Learning through Learning Objects Adaptation, «ACM TRANSACTIONS ON INTERNET TECHNOLOGY», 2008, 8:2, pp. 9:1 - 9:23 [Scientific article]
S. Ferretti, A Synchronization Protocol For Supporting Peer-to-Peer Multiplayer Online Games in Overlay Networks, in: ROBERTO BALDONI, ALEJANDRO P. BUCHMANN, SARA TUCCI PIERGIOVANNI, ELIEZER DEKEL, ANNIKA HINZE, GERO MUHL, LEONARDO QUERZONI, VIVIEN QUEMA, Proceedings of the Second International Conference on Distributed Event-Based Systems (DEBS'08), NEW YORK, ACM Press, 2008, pp. 83 - 95 (atti di: Second International Conference on Distributed Event-Based Systems (DEBS'08), Roma, Italia, 1-4 Luglio 2008) [Contribution to conference proceedings]
S. Ferretti, Cheating Detection Through Game Time Modeling: A Better Way to Avoid Time Cheats in P2P MOGs?, «MULTIMEDIA TOOLS AND APPLICATIONS», 2008, 37, pp. 339 - 363 [Scientific article]
S. Ferretti; S. Mirri; L. Muratori; M. Roccetti; P. Salomoni, Cooperative Multimedia Management for Participative Learning: A Case Study, «THE NEW REVIEW OF HYPERMEDIA AND MULTIMEDIA», 2008, 14, pp. 177 - 197 [Scientific article]
S. Ferretti; S. Mirri; L. Muratori; M. Roccetti; P. Salomoni, E-Learning 2.0: You are We-LCoME!, in: Proceedings 5th ACM International Cross-Disciplinary Conference on Web Accessibility (WEB4A), NEW YORK, ACM Press, 2008, pp. 116 - 125 (atti di: 5th ACM International Cross-Disciplinary Conference on Web Accessibility - 17th ACM International World Wide Web Conference, Beijing, China, Aprile 2008) [Contribution to conference proceedings]
P. Salomoni; S. Mirri; S. Ferretti; M. Roccetti, Education, in: Web Accessibility: A Foundation for Research, LONDON, Springer, 2008, pp. 263 - 271 (Human Computer Interaction Series) [Chapter or essay]
C.E. Palazzi; M. Roccetti; S. Ferretti; S. Frizzoli, How to Let Gamers Play in Infrastructure-based Vehicular Networks, in: Proceedings of the 5th ACM International Conference on Advances in Computer Entertainment Technology, NEW YORK, Association for Computing Machinery, 2008, pp. 95 - 98 (atti di: 5th ACM International Conference on Advances in Computer Entertainment Technology (ACE 2008), Yokohama, Japan, November 2008) [Contribution to conference proceedings]
S. Ferretti; M. Roccetti; C.E. Palazzi, Intelligent Synchronization for Mirrored Game Servers, «JOURNAL OF ADVANCED COMPUTATIONAL INTELLIGENCE AND INTELLIGENT INFORMATICS», 2008, 12:2, pp. 132 - 141 [Scientific article]
Ferretti S.; Roccetti M.; Palazzi C.E., Intelligent Synchronization for Mirrored Game Servers: A Real Case Study, «JOURNAL OF ADVANCED COMPUTATIONAL INTELLIGENCE AND INTELLIGENT INFORMATICS», 2008, 12, pp. 132 - 141 [Scientific article]
Ferretti, Stefano; Roccetti, Marco; F., Strozzi, On Developing Tangible Interfaces for Video Streaming Control: a Real Case Study, in: Proceedings of the 18th ACM International Workshop on Network and Operating Systems Support for Digital Audio and Video, NEW YORK, ACM Press, 2008, pp. 51 - 56 (atti di: 18th ACM International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV 2008), Braunschweig, Germany, Maggio 2008) [Contribution to conference proceedings]