Foto del docente

Stefano Ferretti

Full Professor

Department of Computer Science and Engineering

Academic discipline: INFO-01/A Informatics

Director of First Cycle Degree in Computer Systems Technologies

Publications

C.E. Palazzi; G. Pau; M. Roccetti; S. Ferretti; M. Gerla, Wireless Home Entertainment Center: Reducing Last Hop Delays for Real-time Applications, in: ACM SIGCHI Advances in Computer Entertainment Technology (ACE 2006), NEW YORK, ACM Press, 2006, I, pp. 1 - 8 (atti di: Proceedings of the ACM-SIGCHI International Conference on Advances in Computer Entertainment Technology 2006, Hollywood, CA, USA, Giugno 2006) [Contribution to conference proceedings]

C. E. Palazzi; S. Ferretti; S. Cacciaguerra; M. Roccetti, A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games, «COMPUTERS IN ENTERTAINMENT», 2005, 3:2, pp. 1 - 11 [Scientific article]

Roccetti, Marco; Ferretti, Stefano, Adaptive Playout Control Schemes for Speech Transmission over the Internet, in: MEHDI KHOSROW-POUR, Encyclopedia of Information Science and Technology, HERSHEY, Idea Group Publishing, 2005, pp. 53 - 57 [Chapter or essay]

ROCCETTI M.; P. SALOMONI; V. GHINI; S. FERRETTI, Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution, «MULTIMEDIA TOOLS AND APPLICATIONS», 2005, 25:2, pp. 217 - 251 [Scientific article]

S. Cacciaguerra; S. Ferretti; M. Roccetti; M. Roffilli, Car Racing through the Streets of the Web: A High Speed 3D Game over a Fast Synchronization Service, in: ASSOCIATION FOR COMPUTING MACHINERY, Proceedings 14th ACM International World Wide Web Conference, NEW YORK, ACM Press, 2005, pp. 884 - 885 (atti di: 14th International World Wide Web Conference, WWW2005, Chiba, Japan, 10-14/05/2005) [Contribution to conference proceedings]

S. Ferretti; C. E. Palazzi; M. Roccetti; G. Pau; M. Gerla, FILA, a Holistic Approach to Massive Online Gaming: Algorithm Comparison and Performance Analysis, in: Proceedings 3rd ACM International Game Design and Technology Workshop and Conference, NEW YORK, ACM Press, 2005, pp. 68 - 76 (atti di: 3rd ACM International Game Design and Technology Workshop and Conference, Liverpool John Moores University, UK, 8-9 Novembre 2005) [Contribution to conference proceedings]

S. Ferretti; M. Roccetti, Fast Delivery of Game Events with an Optimistic Synchronization Mechanism in Massive Multiplayer Online Games, in: ASSOCIATION FOR COMPUTING MACHINERY, Proceedings ACM SIGCHI International Conference on Advances In Computer Entertainment Technology, NEW YORK, ACM Press, 2005, pp. 405 - 412 (atti di: 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, Valencia, Spain, 15-17/06/2005) [Contribution to conference proceedings]

S. Ferretti; M. Roccetti, A Novel Obsolescence-based Approach to Event Delivery Synchronization in Multiplayer Games, «INTERNATIONAL JOURNAL OF INTELLIGENT GAMES & SIMULATION», 2004, 3:1, pp. 7 - 19 [Scientific article]

C. E. PALAZZI; S. FERRETTI; S. CACCIAGUERRA; ROCCETTI M., A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games: a Preliminary Study, in: M. MERABTI, J. SCHELL, N. LEE, C. LINDLEY, A. EL RHALIBI, Proceedings Second ACM International Game Design and Technology Workshop, LIVERPOOL, Liverpool John Moores University, 2004, pp. 113 - 119 (atti di: Proceedings Second ACM International Game Design and Technology Workshop, Liverpool (UK), 2004) [Contribution to conference proceedings]

S. FERRETTI; ROCCETTI M., Event Synchronization for Interactive Cyberdrama Generation on the Web: A Distributed Approach, in: ASSOCIATION FOR COMPUTING MACHINERY, Proceedings 13th International World Wide Web Conference, NEW YORK, ACM Press, 2004, pp. 226 - 227 (atti di: 13th ACM International World Wide Web Conference, New York, NY, United States, 17-22/05/2004) [Contribution to conference proceedings]

S. FERRETTI; ROCCETTI M.; S. CACCIAGUERRA, On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution, in: Technologies for Interactive Digital Storytelling and Entertainment, Heidelberg, Springer, 2004, 3105, pp. 219 - 231 (atti di: Technologies for Interactive Digital Storytelling and Entertainment, Second International Conference, TIDSE 2004, Darmstadt, June 24-26, 2004) [Contribution to conference proceedings]

C. E. PALAZZI; S. FERRETTI; S. CACCIAGUERRA; ROCCETTI M., On Maintaining Interactivity in Event Delivery Synchronization for Mirrored Game Architectures, in: IEEE COMMUNICATIONS SOCIETY, Proceedings IEEE Global Telecommunications Conference Workshops, PISCATAWAY, NJ, IEEE Communications Society, 2004, pp. 157 - 165 (atti di: IEEE Global Telecommunications Conference Workshops, GLOBECOM 2004, IEEE International Workshop on Networking Issues in Multimedia Entertainment, Dallas, TX, United States, 29/11/2004 - 3/12/2004;) [Contribution to conference proceedings]

Roccetti M.; Salomoni P.; Ghini V.; Ferretti S.; Cacciaguerra S., Delivering music over the wireless internet: From song distribution to interactive karaoke on UMTS devices, in: Wireless Internet Handbook: Technologies, Standards, and Applications, Boca Raton, FL, CRC Press, 2003, pp. 537 - 566 [Chapter or essay]

Ferretti S.; Roccetti M., On designing an event delivery service for multiplayer networked games: An approach based on obsolescence, in: Proceedings of the IASTED International Conference on Internet and Multimedia Systems and Applications, 2003, 7, pp. 109 - 114 (atti di: IASTED International Conference on Internet and Multimedia Systems and Applications, Honolulu, USA, 2003) [Contribution to conference proceedings]