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Progetti Simulazione 2013
(questo post e' annullato dal post successivo)
Simulations
Simple economy OR sustainable economy
1) replicate
2) execute
Advanced: add a test of JILT library (naif learning)
For the simple economy: http://www-ceel.economia.unitn.it/papers/papero12_02.pdf
For the sustainable economy: https://sites.google.com/site/mabsworkshop/Boyle.pdf
Peer review
The model on peer review is illustrated in several papers as:
http://dl.acm.org/citation.cfm?id=2344004
http://www.worldscientific.com/doi/abs/10.1142/S0219525913500045
http://link.springer.com/chapter/10.1007/978-3-642-28400-7_1
Reputation and Punishment:
public good game with different norm support mechanism:
-punishment
-reputation (requires action, best candidate assortment)
http://campus.unibo.it/132878/
Improving Jason
1) adding networks to Jason (http://graphstream-project.org/) for example by a) implementing a social network communication in the SocAcc, but also b) allowing agents to reason about adding and deleting friends (facebook-net). But that's not the only place where a network structure could be interesting. What about creating a network between beliefs? It could have different semantics, reinforcing belief strength or defeating beliefs (an argumentation-net a' la Paolo Torroni).
2) library for norms: adding a norm object that should be checked before activating a goal? Adding a norm recognizer? Reference: http://drops.dagstuhl.de/opus/volltexte/dfu-complete/dfu-vol4-complete.pdf (it is a whole book, focus only on the definition of norms there)