Andrea Giovanni Nuzzolese; Aldo Gangemi; Paolo Ciancarini; Valentina Presutti, Fine-Tuning Triplification with Semion, in: KIELD 2010 Knowledge Injection into and Extraction from Linked Data, s.l, CEUR, 2010, 631, pp. 2 - 14 (atti di: KIELD 2010 Knowledge Injection into and Extraction from Linked Data, Lisbona, Oct 2010) [Contributo in Atti di convegno]
P.Ciancarini; G. Favini, Monte Carlo Tree Search in Kriegspiel, «ARTIFICIAL INTELLIGENCE», 2010, 174:11, pp. 670 - 684 [articolo]
P.Ciancarini; G. Favini, Playing the perfect Kriegspiel endgame, «THEORETICAL COMPUTER SCIENCE», 2010, 411:(40/42), pp. 3563 - 3577 [articolo]
A. Bolognesi; P. Ciancarini; G. Favini, Progress through Uncertainty in some Kriegspiel endings, «IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES», 2010, 2:2, pp. 99 - 110 [articolo]
P.Ciancarini; G. Favini, Retrograde analysis of Kriegspiel endgames, in: Proceedings 1st IEEE Conference on Computational Intelligence and Games, NEW YORK, IEEE Computer Society, 2010, pp. 411 - 418 (atti di: IEEE Conference on Computational Intelligence and Games, Copenaghen, August 2010) [Contributo in Atti di convegno]
Andrea Nuzzolese; Aldo Gangemi; Paolo Ciancarini; Valentina Presutti, Semion: A Smart Triplification Tool, in: EKAW 2010 Posters and Demos, Aachen, M. Jeusfeld c/o Redaktion Sun SITE, Informatik V, RWTH Aachen, «CEUR WORKSHOP PROCEEDINGS», 2010, 674, pp. 166 - 167 (atti di: EKAW 2010 - Knowledge Engineering and Knowledge Management by the Masses, Lisbona, 11-15 Oct 2010) [Contributo in Atti di convegno]
P. Ciancarini; GP. Favini, Solving Kriegspiel endings with brute force: the case of KR vs. K, in: Advances in Computer Games 12, revised papers, NEW YORK, Springer, 2010, 6048, pp. 136 - 145 (atti di: Advances in Computer Games, Pamplona, Maggio 2009) [Contributo in Atti di convegno]
L. Abeti; P. Ciancarini; R. Moretti, Business-oriented model-driven development of services in civil protection, «INTERNATIONAL JOURNAL OF EMERGENCY MANAGEMENT», 2009, 6(3/4), pp. 317 - 341 [articolo]
P. Ciancarini; GP. Favini, Detecting clones in game-playing software, «ENTERTAINMENT COMPUTING», 2009, 1, pp. 9 - 15 [articolo]
L. Abeti; P. Ciancarini, Editorial of the Special Issue on Collaboration and Social Networking in Emergency, «INTERNATIONAL JOURNAL OF EMERGENCY MANAGEMENT», 2009, 6:(3/4), pp. 245 - 247 [articolo]
A. Bacchelli; P. Ciancarini; D. Rossi, How to compare and exploit different techniques for unit-test generation, «INTERNATIONAL JOURNAL ON ADVANCES IN SOFTWARE», 2009, 2:1, pp. 129 - 144 [articolo]
Mariacarla Calzarossa; Paolo Ciancarini; Luisa Mich ; Nello Scarabottolo, ICT teaching and certification in Italian high schools, in: Proc. Informatics Education Europe IV – IEE IV, s.l, s.n, 2009, pp. 89 - 94 (atti di: Informatics Education Europe IV, Freiburg, Germany, Nov 2009) [Contributo in Atti di convegno]
P.Ciancarini; G.Favini, Monte Carlo Tree Search Techniques in the Game of Kriegspiel, in: Proceedings of the 21st International Joint Conference on Artificial Intelligence, SAN FRANCISCO, Morgan Kaufmann Publishers, 2009, pp. 474 - 479 (atti di: International Joint Conference on Artificial Intelligence, Pasadena, California, July 2009) [Contributo in Atti di convegno]
P.Ciancarini; G. Favini, Plagiarism detection in game-playing software, in: Proceedings of the 4th International Conference on Foundations of Digital Games, NEW YORK, ACM, 2009, pp. 264 - 271 (atti di: International Conference On The Foundations Of Digital Games, Orlando, Florida, April 2009) [Contributo in Atti di convegno]
L. Abeti; P. Ciancarini; R. Moretti, Wiki-based requirements management for Business Process Reengineering, in: Wikis for Software Engineering, 2009. WIKIS4SE '09. ICSE Workshop on, NEW YORK, IEEE, 2009, pp. 14 - 24 (atti di: ICSE Workshop on Wikis for Software Engineering, Vancouver, May 2009) [Contributo in Atti di convegno]