G. Marfia; M. Roccetti; A. Varni; M. Zanichelli, Marsili's Spirit: the App (available on the App Store), 2012. [Software]
G. Marfia; M. Roccetti; A. Varni; M. Zanichelli, Mercator Atlas Robot: Bridging the Gap between Ancient Maps and Modern Travelers with Gestural Mixed Reality, in: Proceedings of 21st IEEE International Conference on Computer Communication Networks (ICCCN 2012), PISCATAWAY, NJ, IEEE Communications Society, 2012, pp. 1 - 5 (atti di: 21st IEEE International Conference on Computer Communication Networks (ICCCN 2012), Munich, Germany, July 2012) [Contribution to conference proceedings]
M. Roccetti; A. Varni; G. Marfia; M. Zanichelli, Mercatore Atlas Robot: A Gestural Mixed Reality Software Application, 2012. [Software]
G. Marfia; A. Amoroso; M. Roccetti, On the Design and Run of VANET Road Experiments, in: Proceedings of 11th IEEE Annual Mediterranean Ad Hoc Networking Conference (MEDHOCNET'12), PISCATAWAY, NJ, IEEE Communications Society, 2012, pp. 141 - 145 (atti di: 11th Annual Mediterranean Ad Hoc Networking Conference (MEDHOCNET'12) - 1st IEEE International Workshop on Vehicular Communications and Applications (VCA'12), Ayia Napa, Cyprus, June 2012) [Contribution to conference proceedings]
M. Roccetti; G. Marfia; A. Semeraro, Playing into the wild: A gesture-based interface for gaming in public spaces, «JOURNAL OF VISUAL COMMUNICATION AND IMAGE REPRESENTATION», 2012, 23, pp. 426 - 440 [Scientific article]
Marfia; G.; Roccetti; M.; Marcomini; A.; Bertuccioli; C.; Matteucci; G., Reframing haute couture handcraftship: How to preserve artisans' abilities with gesture recognition, in: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) - LNCS 7624, Berlin, Springer Verlag, 2012, pp. 437 - 444 (atti di: 9th International Conference on Advances in Computer Entertainment, ACE 2012, Kathmandu; Nepal;, November 2012) [Contribution to conference proceedings]
J. Saldana; G. Marfia; M. Roccetti, Satisfying the Hunger for Mobile Online Games: Providing Quality Time in Vehicular Scenarios, in: Proceedings 11th IEEE Annual International Workshop on Network and System Support for Games (NETGAMES 2012), PISCATAWAY, NJ, IEEE Communications Society, 2012, pp. 1 - 2 (atti di: 11th IEEE Annual International Workshop on Network and System Support for Games (NETGAMES 2012), Venice, Italy, November 2012) [Contribution to conference proceedings]
G. Marfia; M. Roccetti; G. Matteucci; A. Marcomini, Technoculture of Handcraft: Fine Gesture Recognition for Haute Couture Skills Preservation and Transfer in Italy, in: Proceedings of 39th International Conference and Exhibition on Computer Graphics and Interactive Techniques - Posters (SIGGRAPH 2012), NEW YORK, Association for Computing Machinery, 2012, pp. 81 - 81 (atti di: SIGGRAPH 2012 - 39th International Conference and Exhibition on Computer Graphics and Interactive Techniques, Los Angeles, CA, August 2012) [Contribution to conference proceedings]
A. Amoroso; G. Marfia; M. Roccetti; G. Pau, To Live and Drive in L.A.: Measurements from A Real Intervehicular Accident Alert Test, in: Proceedings 2012 IEEE Wireless Communications and NetworkingConference, PISCATAWAY, NJ, IEEE Communications Society, 2012, pp. 328 - 332 (atti di: 2012 IEEE Wireless Communications and NetworkingConference - 1st IEEE Wireless Vehicular Communications and Networks Workshop, Paris (Fr), April 2012) [Contribution to conference proceedings]
A. Cattaneo; G. Marfia; A. Sentinelli; A. Vitali; L. Celetto; M. Roccetti; M. Gerla, Using Digital Fountains in Future IPTV Streaming Platforms: a Future Perspective, «IEEE COMMUNICATIONS MAGAZINE», 2012, 50, pp. 202 - 207 [Scientific article]
M. Cocon; G. Marfia; M. Roccetti, xTrack: A Flexible Real-time 3D Scanner for Home Computing Applications, in: Proceedings of 21st IEEE International Conference on Computer Communication Networks (ICCCN 2012), PISCATAWAY, NJ, IEEE Communications Society, 2012, pp. 1 - 5 (atti di: 21st IEEE International Conference on Computer Communication Networks (ICCCN 2012), Munich, Germany, July 2012) [Contribution to conference proceedings]
M. Roccetti; G. Marfia; A. Semeraro, A Fast and Robust Gesture Recognition System for Exhibit Gaming Scenarios, in: Proceedings of 2nd ICST/IEEE/ACM International Workshop on Distributed Simulation and Online Gaming - 4th ICST/IEEE/ACM International Conference on Simulation Tools and Tecniques, BRUSSELS, ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering), 2011, pp. 1 - 8 (atti di: 2nd ICST/IEEE/ACM International Workshop on Distributed Simulation and Online Gaming (DISIO 2011), Barcelona (Spain), March 2011) [Contribution to conference proceedings]
A. Amoroso; G. Marfia; M. Roccetti; Claudio E. Palazzi, A Simulative Evaluation of V2V Algorithms for Road Safety and In-Car Entertainment, in: Proceedings of 20th IEEE International Conference on Computer Communications and Networks (ICCCN 2011) - 7th IEEE Workshop on Networking Issues in Multimedia Entertainment (NIME 2011), PISCATAWAY, NJ, IEEE Communications Society, 2011, pp. 1 - 5 (atti di: 20th IEEE International Conference on Computer Communications and Networks (ICCCN 2011) - 7th IEEE Workshop on Networking Issues in Multimedia Entertainment (NIME 2011), Maui (HI) - USA, August 2011) [Contribution to conference proceedings]
G. Marfia; M. Roccetti; A. Amoroso; M. Gerla; G. Pau; J. H. Lim, Cognitive Cars: Constructing a Cognitive Playground for VANET Research Testbeds, in: Proceedings of 4th International Conference on Cognitive Radio and Advanced Spectrum Management, New York, ACM New York, 2011, pp. 1 - 5 (atti di: International Conference on Cognitive Radio and Advanced Spectrum Management (CogART 2011), Barcelona, October 2011) [Contribution to conference proceedings]
C.E. Palazzi; G. Marfia; M. Roccetti, Combining Web Squared and Serious Games for Crossroad Accessibility, in: Proceedings First IEEE International Conference on Serious Games and Applications for Health, LOS ALAMITOS, CA, IEEE Computer Society, 2011, pp. 1 - 4 (atti di: First IEEE International Conference on Serious Games and Applications for Health, Braga, Portugal, Novembre 2011) [Contribution to conference proceedings]