- Docente: Daniela Bolzani
- Credits: 7
- SSD: SECS-P/08
- Language: English
- Moduli: Daniela Bolzani (Modulo 1) Morten Lund (Modulo 2)
- Teaching Mode: Blended Learning (Modulo 1) Blended Learning (Modulo 2)
- Campus: Forli
- Corso: First cycle degree programme (L) in Economics and business (cod. 9202)
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from Feb 13, 2024 to Mar 13, 2024
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from Apr 15, 2024 to Apr 30, 2024
Learning outcomes
The goal of this course is to implement the main marketing strategies using a business game to simulate a real market scenario. Making decisions and allocating resources among different marketing variables will improve students’ knowledge of both operational and marketing strategies. Students use marketing techniques to analyze data and improve their decisions. By the end of the course students are able to (a) implement effective marketing strategies and (b) evaluate the level of effectiveness of their decisions.
Course contents
This course is organized in two modules. Module 1 presents the key concepts revolving around strategy in business. In module 2, business games are deployed to simulate a real market scenario.
Module 1 (Prof. D. Bolzani)
Contents:
– Introduction to strategy
– Macro-environment analysis
– Industry and sector analysis
– Resources and capabilities
– Business vs. corporate strategy
– Vertical integration, outsourcing, alliances
– International strategy
– Innovative strategy
– Diversity, equity and inclusion
Teaching methods:
Lectures, case studies, groupwork, guest speakers.
Module 2 (Prof. M. Lund)
Contents
– Business Models vs. Strategy
– Business Design, Games, and methods
– Data-driven strategy and business
– Business Narratives
Teaching methods:
Groupwork, hands-on business games development and design.
Readings/Bibliography
Book for Module 1: Dyer, J. H., Godfrey, P., Jensen, R., & Bryce, D. (2019). Strategic Management: Concepts and Cases (3rd ed.). Wiley Global Education US.
Book for Module 2: Osterwalder, Alexander, and Yves Pigneur. Business model generation: a handbook for visionaries, game-changers, and challengers. John Wiley & Sons, 2013.
Teaching methods
Lectures, small-group activities, case studies, presentations, project work, guest speakers, game-based activities, Q&A sessions.
Assessment methods
Module 1: The final mark is based on groupwork and a written exam to be taken in the classroom.
Module 2: The final mark is based on EITHER students' group presentations or a written exam to be taken in the classroom.
The final mark for the course will be an average of the mark for Module 1 and the mark for Module 2.
The range of grades for every component (written exam, group presentations) are as follows:
- <18 not sufficient;
- 18-23 sufficient;
- 24-27 good;
- 28-30 very good;
- 31 (30 Lode) excellent.
Teaching tools
All materials will be made available on https://virtuale.unibo.it/
OFFICE HOURS:
Module 1: In presence or online, by appointment only by emailing: daniela.bolzani@unibo.it
Module 2: Online and by appointment only by emailing: ml@business.aau.dk
Besides the teachers, a tutor will be assigned to the course, to support any students’ enquiries and learning activities.
Office hours
See the website of Daniela Bolzani
See the website of Morten Lund
SDGs



This teaching activity contributes to the achievement of the Sustainable Development Goals of the UN 2030 Agenda.