- Docente: Sofia Pescarin
- Crediti formativi: 6
- SSD: INF/01
- Lingua di insegnamento: Inglese
- Modalità didattica: Convenzionale - Lezioni in presenza
- Campus: Bologna
- Corso: Laurea Magistrale in Digital Humanities and Digital Knowledge (cod. 9224)
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dal 02/04/2025 al 15/05/2025
Conoscenze e abilità da conseguire
At the end of the course students are put in touch with the intangible cultural heritage mediated by computer science and expressed under the form of practices, representations and skills that the multimedia research community recognizes as part of its identity. Students are able to reflect upon and manipulate a variety of digital instruments, including objects, artifacts and cultural spaces, manifested through interactive multimedia signs and actions.
Contenuti
Interaction Media Design focuses on the design of interactive applications in the humanities and specifically in the domain of Cultural Heritage. During the course, media are treated (images, audio, video, 3d, etc.), together with their acquisition and processing. Main design principles are discussed in relation with CH and cognitive sciences.
The course is one of the modules of the exam "Digital Heritage and Multimedia". The second module (Museology, Museography and Virtual Environments), held by prof.sa Tartarini, is accessible at this link.
The course is divided in 6 areas:
- Cognitive-Emotional goals of Interactive Media Design:
Distraction and Concentration, Meaningfulness, Transformation through Provocation, Sense of Belonging and Caring attitude, Memory and Recall, Authenticity, Embodiment, Language and Narration, Engagement, Empathy, The Perception of Cultural Heritage, Curiosity
- Human Computer Interaction for Cultural Heritage:
basics: what is interaction, interaction principles, how do we interact, WIMP paradigm: Device-based Interaction and Natural Interaction
- Digital Images and Digital Photography:
principles, analog/digital, electromagnetic spectrum, colors and human vision, color in visualization, image processing and computer vision, intensity images, range images, pixels, bit depth, file formats /jpg, tiff, gif, png, raw/, rawtherapee (sw); Digital Photography: focus, slr/dslr camera, exposure, Shutter Speed, Aperture and F-number, Luminance, Focal length, Depth of Field, ISO
- Beyond Multimedia: from digital images to virtual experiences:
Computer Graphics: non interactive CG, interactive CG, 3d models, file formats, software; Image Based Modelling; Panoramas and Virtual Tours (Pano2VR); Videogames: design tools (Twine)
- Interactive Media Design principles and Tools:
PACT frameworks, Egonomics, Mental Models, Personas, Metaphors, Requirements, Design Brief; Card Sorting, Visitor Box, Scenarios (role-play), Cultural Probes, Storyboards, Interactive Storytelling (Twine)
- Hands-on: the Design Process
the Design Process: 1-Context definition, Star Assets and Target Audience; 2-Institutional Goals (Cognitive and Educational Goals); 3-Design Brief (motivations, barriers, capabilities, devices); 4-Ideas generation and envisionment techniques: storyboarding (Twine) and virtual tours (Pano2VR); 5-Distruption (constraints, negative experiences, beyond); 6-Revision and Evaluation; other envisionment techniques (low-fi prototypes); 10 golden rules of Interactive Media design for Cultural Heritage
Testi/Bibliografia
The preparation of the exam requires:
FOR THOSE ATTENDING THE LECTURES
- Main volume to study: Benyon D. “Designing User Experience: A guide to HCI, UX and interaction design” (2019)
This volume should be integrated by the following chapters or scientific papers (that will be made available in VIRTUALE):
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Li Ze-Nian, Drew S.M., Fundamentals of Multimedia. (2004). chapters 3-4 [An extract of required chapters is available in Virtuale]
FOR THOSE NOT ATTENDING THE LECTURES
- Main volume to study: Benyon D. “Designing User Experience: A guide to HCI, UX and interaction design” (2019)
This volume should be integrated by the following chapters or scientific papers (that will be made available in VIRTUALE):
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Ansel Adams, The Camera, 2012: chapters 1,2,5-7 [the book is available in Amazon or other on line stores. An extract of the required chapters are in Virtuale]
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Li Ze-Nian, Drew S.M., Fundamentals of Multimedia. (2004). chapters 3-4 [An extract of required chapters is available in Virtuale]
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Marschner S., Shirley P. Fundamentals of computer graphics. CRC Press, 2018.: chapter 1 and 3 [An extract of the required chapter is in Virtuale]
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Paper: Remondino F., El‐Hakim S. "Image‐based 3D modelling: a review." The photogrammetric record 21.115 (2006): 269-291. [https://onlinelibrary.wiley.com/doi/full/10.1111/j.1477-9730.2006.00383.x]
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Paper: Bekele, Mafkereseb Kassahun, et al. "A survey of augmented, virtual, and mixed reality for cultural heritage." Journal on Computing and Cultural Heritage (JOCCH) 11.2 (2018): 1-36. [https://dl.acm.org/doi/pdf/10.1145/3145534 ]
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Pescarin, Sofia, Vanessa Bonanno, and Alessandra Marasco. Social cohesion in interactive digital heritage experiences. Multimodal Technologies and Interaction 7.6 (2023): 61. [https://www.mdpi.com/2344058]
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Pescarin, S., Città, G., Gentile, M., & Spotti, S. (2023). Authenticity in VR and XR Experiences: a Conceptual Framework for Digital Heritage. [https://diglib.eg.org/items/64c08e3c-6a66-464e-a82c-2a871e30b60e]
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Pescarin, Sofia, and Delfina S. Martinez Pandiani. "The impact of story structure, meaningfulness, and concentration in serious games." Information 13.12 (2022): 567. [https://www.mdpi.com/2078-2489/13/12/567]
Metodi didattici
Students will follow theoretical lectures and participate to hands-on sessions of design and of creation of multimedia content, such as digital images, panoramas, virtual tours and interactive stories.
All students are invitated to attend to the lectures, due to their characteristics and nature (exercises, interaction, hands-on examples, etc.).
Students who could not attend, should advice the teacher at the beginning of the course, to receive indication on the special bibliography for the exam
Modalità di verifica e valutazione dell'apprendimento
The course is part of the "integrated course" Digital heritage and multimedia. So there will be only one final exam which will include module A [Interaction Media Design (Prof. S. Pescarin)] + module B [Museology, Museography and Virtual Environments (Prof. C. Tartarini)] assessments.
The exam is made of 3 parts:
- T1: WRITTEN TEST [Interaction Media Design (Prof. S. Pescarin)];
- T2: WRITTEN TEST [Museology, Museography and Virtual Environments (Prof. C. Tartarini)];
- O3: FINAL ORAL SESSION [Digital heritage and multimedia (Prof. S. Pescarin + Prof. C. Tartarini)].
DETAILS
T1) WRITTEN TEST Module A - Interaction Media Design (Prof. S. Pescarin): the test is aimed at verifying the acquisition of main concepts among those listed here [LINK].
Passing the test is mandatory to be able to enroll for final exam.
The time for students to complete this written test is 90 minutes.
The mark represents 25% of the overall score.
T2) WRITTEN TEST Module B - Museology, Museography and Virtual Environments (Prof. C. Tartarini): the test is aimed at verifying the acquisition of main concepts among those listed above.
Passing the test is mandatory to be able to enroll for the final exam.
The time for students to complete this written test is 90 minutes.
The mark represents 25% of the overall score.
N.B. In case of GLOC/ERASMUS students attending ONLY module B - Museology, Museography and Virtual Environments the mark will represent 40% of the overall score.
O3) FINAL ORAL SESSION (project work presentation) Digital heritage and multimedia [Prof. S. Pescarin + Prof. C. Tartarini]
The project must be submitted by mail to both professors at least 10 days before the final examination date (dates of the final examination will be published in https://almaesami.unibo.it/)
The mark represents 50% of the overall score.
In case of GLOC/ERASMUS students attending ONLY module Museology, Museography and Virtual Environments the mark will represent 60% of the overall score.
N.B. Students with specific learning disorders (SLD) or temporary/permanent disabilities should contact the appropriate University office (https://site.unibo.it/studenti-con-disabilita-e-dsa/en) in advance. The office will be responsible for proposing adaptations to interested students. Such adaptations must be submitted to the teacher for approval at least 15 days before the exam session. The teacher will also evaluate the adaptations regarding the training objectives of teaching.
ASSESSMENT CRITERIA
- EXCELLENT (i.e. final score: 30 or 30 cum laude): in-depth view of all the course topics; active and intensive involvement in the development of the project following all the theoretical principles and the practical guidelines provided to the student during the lectures;
- VERY GOOD (i.e. final score: between 26/30 and 29/30): accurate knowledge of the topics and very good analysis skills; active involvement in the development of the project following the theoretical principles and the practical guidelines provided to the student during the lectures;
- GOOD (i.e. final score: between 25/30 and 22/30): good knowledge of the topics and involvement in the development of the project following the theoretical principles and the practical guidelines provided to the student during the lectures
- SUFFICIENT (i.e. final score: between 18/30 and 22/30): partial view of the course topics; minor contribution to the development of the project
- INSUFFICIENT = UNSUCCESSFUL (i.e. final score: lesser than 18): either not reaching even partial view on the course topics or not providing any contribution to the project. In the event of an "unsuccessful" assessment, the student must re-apply for a later examination call.
Strumenti a supporto della didattica
The following software will be used and required:
- RAWTHERAPEE
- PTGUI
- PANO2VR
- TWINE
- QCad
- ATON
Slides, Papers and other resources will be available in VIRTUALE
Orario di ricevimento
Consulta il sito web di Sofia Pescarin